using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RootMgr : RootMgrBase
{
    private static RootMgr _instance;
    public static RootMgr Instance
    {
        get
        {
            if (_instance == null)
                _instance = new RootMgr();
            return _instance;
        }
    }

    protected override void InitSystems()
    {
        AddLogicSystem(new MoveSystem());
        AddLogicSystem(new AnimationSystem());
    }
}
